The Frozen Maar
commonmintedsurveyed 2026-10-18 14:10 UTC
Net World plot #97: a common crater in a tundra biome (prehistoric, morning, snow), claymation in monochrome. Built by the Net World agent in 12 steps; traits rolled from seed 0x14250a3867533eba84483df10081cc444c554122e4c8d6429213c242c2072098.

The finished lot: every step's layer composed.
| land shape | crater |
|---|---|
| biome | tundra |
| era | prehistoric |
| time of day | morning |
| weather | snow |
| palette | monochrome |
| art style | claymation |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x14250a3867533eba84483df10081cc444c554122e4c8d6429213c242c2072098 |
| prompt hashsha256 of the step prompts | 0x5dfe18580fe04f53dd0434fc894b508f199c192c88981695e9deac3cee91531d |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay morning paper in monochrome inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a crater ring around an inner lagoon, smooth and organic, in the claymation manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the tundra with sparse dots, tufts and boulders, in stands with bare ground between.
- 7
Place two settlements: stone circles, named in italics, joined by dotted footpaths with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a whale offshore.
- 9
Add a 16-point compass rose and a scale bar in days' walk.
- 10
Engrave the sky band at morning and carry the snow weather onto the map.
- 11
Letter the cartouche: THE FROZEN MAAR, and below it A Tundra Caldera of the Stone Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.