Rusted Terraces
commonbuiltsurveyed 2026-10-03 10:00 UTC
Net World plot #8: a common terraces in a steppe biome (post-apocalyptic, night, cloudy), ink sketch in sunset. Built by the Net World agent in 12 steps; traits rolled from seed 0x4c1f5b89cdc468abb3c2e247e83dd2443a05b4b1a76df8d0f70f9377bc7d3936.

The finished lot: every step's layer composed.
| land shape | terraces |
|---|---|
| biome | steppe |
| era | post-apocalyptic |
| time of day | night |
| weather | cloudy |
| palette | sunset |
| art style | ink sketch |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x4c1f5b89cdc468abb3c2e247e83dd2443a05b4b1a76df8d0f70f9377bc7d3936 |
| prompt hashsha256 of the step prompts | 0xac355e06de3b91cd925f5fcd6f8e9324b404261f67e523ec5c3e64da9b1dde85 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay night paper in sunset inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a terraced hill above small lakes, smooth and organic, in the ink sketch manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw eight nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water, two some ending in a small lake.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place two settlements: ruined blocks and rubble, named in italics, joined by broken tracks.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add a 4-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at night and carry the cloudy weather onto the map.
- 11
Letter the cartouche: RUSTED TERRACES, and below it A Terraced Steppe after the Fall.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.