Mycelhurst Drift
raremintedsurveyed 2026-10-15 19:00 UTC
Net World plot #77: a rare floating isle in a mushroom grove biome (renaissance, golden hour, snow), claymation in pastel. Built by the Net World agent in 12 steps; traits rolled from seed 0x25e91c2a62fe19f80769970bbae0fe2d43b1005a65b5f4aabe85a3ae87cb7d74.

The finished lot: every step's layer composed.
| land shape | floating isle |
|---|---|
| biome | mushroom grove |
| era | renaissance |
| time of day | golden hour |
| weather | snow |
| palette | pastel |
| art style | claymation |
| rarity | rare |
| quality check | 10.00 · passed |
| seed | 0x25e91c2a62fe19f80769970bbae0fe2d43b1005a65b5f4aabe85a3ae87cb7d74 |
| prompt hashsha256 of the step prompts | 0x20cfbcea43ae35d6f63110abe6e033cb7d4d31486c08aca45c5c8315cbc5e5c8 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in pastel inks, rule a rare frame, letter the margins and set an empty tablet.
- 2
Ink a floating isle with its rocky underside and cast shadow, smooth and organic, in the claymation manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run five rivers downhill to the water.
- 6
Cover the mushroom grove with mushroom symbols, a few giant ones, in stands with bare ground between.
- 7
Place three settlements: star forts, named in italics, joined by dashed roads.
- 8
Float three engraved cloud banks in the open sky below the isle.
- 9
Add a 16-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at golden hour and carry the snow weather onto the map.
- 11
Letter the cartouche: MYCELHURST DRIFT, and below it A Floating Fungal Isle of the Renaissance.
- 12
Finish with the plate number, the rare mark, paper grain and the outer margin.