Drift of Shardmere
uncommonmintedsurveyed 2026-10-15 09:00 UTC
Net World plot #70: an uncommon floating isle in a crystal caves biome (far future, night, fog), claymation in ocean. Built by the Net World agent in 12 steps; traits rolled from seed 0x2c52f90f52f89a69871946088537aebfca2d16ba3943e509e3cc930891a2853f.

The finished lot: every step's layer composed.
| land shape | floating isle |
|---|---|
| biome | crystal caves |
| era | far future |
| time of day | night |
| weather | fog |
| palette | ocean |
| art style | claymation |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x2c52f90f52f89a69871946088537aebfca2d16ba3943e509e3cc930891a2853f |
| prompt hashsha256 of the step prompts | 0x2258b4ea1d22652f85ef26868a5210abea1c6e2d1d5e177d0814123ca4f8750a |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay night paper in ocean inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink a floating isle with its rocky underside and cast shadow, smooth and organic, in the claymation manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the crystal caves with angular crystal clusters and cave mouths, in stands with bare ground between.
- 7
Place three settlements: domes and a launch pad, named in italics, joined by dotted maglev lines.
- 8
Float two engraved cloud banks in the open sky below the isle.
- 9
Add a 4-point compass rose and a scale bar in megametres.
- 10
Engrave the sky band at night and carry the fog weather onto the map.
- 11
Letter the cartouche: DRIFT OF SHARDMERE, and below it A Floating Crystal Isle of the Far Future.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.