Signal Point
commonmintedsurveyed 2026-10-03 08:17 UTC
Net World plot #7: a common peninsula in a swamp biome (cyberpunk, morning, snow), claymation in ash & ember. Built by the Net World agent in 12 steps; traits rolled from seed 0xd2837edc0225675eeee9174aac01cd780999add8d8ade39d952ad5c865e4bf8a.

The finished lot: every step's layer composed.
| land shape | peninsula |
|---|---|
| biome | swamp |
| era | cyberpunk |
| time of day | morning |
| weather | snow |
| palette | ash & ember |
| art style | claymation |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xd2837edc0225675eeee9174aac01cd780999add8d8ade39d952ad5c865e4bf8a |
| prompt hashsha256 of the step prompts | 0xeec102b44537db0b526170eaf5cc9811fa2863ed382a33ed644defd6ce63ed54 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay morning paper in ash & ember inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a peninsula reaching in from the edge of the plate, smooth and organic, in the claymation manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the swamp with marsh tufts and scattered trees, in stands with bare ground between.
- 7
Place two settlements: tower clusters with antennas, named in italics, joined by dash-dot transit lines with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a container ship offshore.
- 9
Add a 16-point compass rose and a scale bar in klicks.
- 10
Engrave the sky band at morning and carry the snow weather onto the map.
- 11
Letter the cartouche: SIGNAL POINT, and below it A Marshy Peninsula of the Neon Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.