Isle of Tumbledale
uncommonmintedsurveyed 2026-10-14 17:00 UTC
Net World plot #66: an uncommon island in a steppe biome (ancient, night, clear), isometric voxel in sunset. Built by the Net World agent in 12 steps; traits rolled from seed 0x77fba98747424b206c34875913d2b25a997e4d6364c0922af33c5170570fba8e.

The finished lot: every step's layer composed.
| land shape | island |
|---|---|
| biome | steppe |
| era | ancient |
| time of day | night |
| weather | clear |
| palette | sunset |
| art style | isometric voxel |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x77fba98747424b206c34875913d2b25a997e4d6364c0922af33c5170570fba8e |
| prompt hashsha256 of the step prompts | 0x705212b0bb46b68726115e5afe20548bbaa3eb1c4a99a3d23a4d467bf85c4755 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay night paper in sunset inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink the coastline of a single island, smooth and organic, in the isometric voxel manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water, two some ending in a small lake.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place three settlements: temples with columns, named in italics, joined by dotted roads with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galley offshore.
- 9
Add a 4-point compass rose and a scale bar in stadia.
- 10
Engrave the sky band at night and carry the clear weather onto the map.
- 11
Letter the cartouche: ISLE OF TUMBLEDALE, and below it A Steppe Island of the Ancient Age.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.