Mirehurst Aerie
commonmintedsurveyed 2026-10-14 16:00 UTC
Net World plot #65: a common floating isle in a swamp biome (ancient, golden hour, rain), claymation in ash & ember. Built by the Net World agent in 12 steps; traits rolled from seed 0xd58c7e4f1f465903125a9120e68b60a407b68838f3cd54a25153c43f51a54495.

The finished lot: every step's layer composed.
| land shape | floating isle |
|---|---|
| biome | swamp |
| era | ancient |
| time of day | golden hour |
| weather | rain |
| palette | ash & ember |
| art style | claymation |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xd58c7e4f1f465903125a9120e68b60a407b68838f3cd54a25153c43f51a54495 |
| prompt hashsha256 of the step prompts | 0xc58fe0d1e20f19668f10da464d788fc5ccb4d7b27b5ad56c0daab322a57f2913 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in ash & ember inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a floating isle with its rocky underside and cast shadow, smooth and organic, in the claymation manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the swamp with marsh tufts and scattered trees, in stands with bare ground between.
- 7
Place two settlements: temples with columns, named in italics, joined by dotted roads.
- 8
Float three engraved cloud banks in the open sky below the isle.
- 9
Add a 4-point compass rose and a scale bar in stadia.
- 10
Engrave the sky band at golden hour and carry the rain weather onto the map.
- 11
Letter the cartouche: MIREHURST AERIE, and below it A Floating Marshy Isle of the Ancient Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.