Keys of Tumblecombe
raremintedsurveyed 2026-10-14 14:00 UTC
Net World plot #63: a rare archipelago in a steppe biome (post-apocalyptic, morning, cloudy), claymation in earth tones. Built by the Net World agent in 12 steps; traits rolled from seed 0x8bf1fa46f63f3a53531aed674a947f9dfe714d42eb69a437e839a498eeb2fedd.

The finished lot: every step's layer composed.
| land shape | archipelago |
|---|---|
| biome | steppe |
| era | post-apocalyptic |
| time of day | morning |
| weather | cloudy |
| palette | earth tones |
| art style | claymation |
| rarity | rare |
| quality check | 10.00 · passed |
| seed | 0x8bf1fa46f63f3a53531aed674a947f9dfe714d42eb69a437e839a498eeb2fedd |
| prompt hashsha256 of the step prompts | 0x9d7dc423945a22ecf7ca35bd31279521e4bdf6870ac5c066eaa86f143eaf492f |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay morning paper in earth tones inks, rule a rare frame, letter the margins and set an empty ribbon.
- 2
Ink the coastlines of a scattered archipelago, smooth and organic, in the claymation manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run five rivers downhill to the water.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place three settlements: ruined blocks and rubble, named in italics, joined by broken tracks with two harbours and sea routes.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a wreck offshore.
- 9
Add an 8-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at morning and carry the cloudy weather onto the map.
- 11
Letter the cartouche: KEYS OF TUMBLECOMBE, and below it A Steppe Archipelago after the Fall.
- 12
Finish with the plate number, the rare mark, paper grain and the outer margin.