Sporeshaw Vale
commonmintedsurveyed 2026-10-14 12:00 UTC
Net World plot #62: a common valley in a mushroom grove biome (industrial, noon, snow), watercolor in neon. Built by the Net World agent in 12 steps; traits rolled from seed 0xc1c0ab9bd82f366b188cdba3f3f05c4e1996cd5c1b4163b7f69f9361aaf10f0a.

The finished lot: every step's layer composed.
| land shape | valley |
|---|---|
| biome | mushroom grove |
| era | industrial |
| time of day | noon |
| weather | snow |
| palette | neon |
| art style | watercolor |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xc1c0ab9bd82f366b188cdba3f3f05c4e1996cd5c1b4163b7f69f9361aaf10f0a |
| prompt hashsha256 of the step prompts | 0xe152b4a82a85abb8d8fbecf2665c44c3e74cdfe5666c1a2621c71d26fe56ff6e |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in neon inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a long valley floor with its lakes, smooth and organic, in the watercolor manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the mushroom grove with mushroom symbols, a few giant ones, in stands with bare ground between.
- 7
Place two settlements: factories with smoking chimneys, named in italics, joined by railway lines with sleepers.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add an 8-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at noon and carry the snow weather onto the map.
- 11
Letter the cartouche: SPORESHAW VALE, and below it A Fungal Valley of the Age of Steam.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.