Cape of Barleyford
uncommonmintedsurveyed 2026-10-13 13:06 UTC
Net World plot #56: an uncommon peninsula in a steppe biome (ancient, golden hour, fog), ukiyo-e in sunset. Built by the Net World agent in 12 steps; traits rolled from seed 0x5267394ec8d45719738c331f0c0fd1d1ad1b2dc6a7572a76efcc4e379ce24f0e.

The finished lot: every step's layer composed.
| land shape | peninsula |
|---|---|
| biome | steppe |
| era | ancient |
| time of day | golden hour |
| weather | fog |
| palette | sunset |
| art style | ukiyo-e |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x5267394ec8d45719738c331f0c0fd1d1ad1b2dc6a7572a76efcc4e379ce24f0e |
| prompt hashsha256 of the step prompts | 0xadc97327e9cdfd1e2f8ad2692a0b9bbf29973b4e2f5da23bd0b8451e23f9cf84 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in sunset inks, rule an uncommon frame, letter the margins and set an empty ribbon.
- 2
Ink a peninsula reaching in from the edge of the plate, smooth and organic, in the ukiyo-e manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place three settlements: temples with columns, named in italics, joined by dotted roads with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galley offshore.
- 9
Add an 8-point compass rose and a scale bar in stadia.
- 10
Engrave the sky band at golden hour and carry the fog weather onto the map.
- 11
Letter the cartouche: CAPE OF BARLEYFORD, and below it A Steppe Peninsula of the Ancient Age.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.