Bright Larch Glen
uncommonmintedsurveyed 2026-10-08 23:00 UTC
Net World plot #40: an uncommon valley in a alpine meadow biome (post-apocalyptic, morning, snow), claymation in jewel tones. Built by the Net World agent in 12 steps; traits rolled from seed 0x81df1688cc5adce00b62d40a6c39d0391d39efd127b0273169ca29bac0632d08.

The finished lot: every step's layer composed.
| land shape | valley |
|---|---|
| biome | alpine meadow |
| era | post-apocalyptic |
| time of day | morning |
| weather | snow |
| palette | jewel tones |
| art style | claymation |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x81df1688cc5adce00b62d40a6c39d0391d39efd127b0273169ca29bac0632d08 |
| prompt hashsha256 of the step prompts | 0x59672747e4ec33d221f86c5a76a7f3349c41ef698c250195a7de19e083ea124d |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay morning paper in jewel tones inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink a long valley floor with its lakes, smooth and organic, in the claymation manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run five rivers downhill to the water, one one ending in a small lake.
- 6
Cover the alpine meadow with half-shaded firs on the heights and meadow grass, in stands with bare ground between.
- 7
Place three settlements: ruined blocks and rubble, named in italics, joined by broken tracks.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add a 16-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at morning and carry the snow weather onto the map.
- 11
Letter the cartouche: BRIGHT LARCH GLEN, and below it An Alpine Valley after the Fall.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.