Key of Figdale
uncommonmintedsurveyed 2026-10-08 09:59 UTC
Net World plot #31: an uncommon island in a rainforest biome (far future, dusk, snow), ink sketch in ash & ember. Built by the Net World agent in 12 steps; traits rolled from seed 0x30bacbd2f02e0d44d085caa70473790fb9c308fb0e3bb06356c23ed665c712b9.

The finished lot: every step's layer composed.
| land shape | island |
|---|---|
| biome | rainforest |
| era | far future |
| time of day | dusk |
| weather | snow |
| palette | ash & ember |
| art style | ink sketch |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x30bacbd2f02e0d44d085caa70473790fb9c308fb0e3bb06356c23ed665c712b9 |
| prompt hashsha256 of the step prompts | 0x000c110cffb997c150b923c013d94c53d6b8193ab226288316f3278ff1a9ef0e |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay dusk paper in ash & ember inks, rule an uncommon frame, letter the margins and set an empty ribbon.
- 2
Ink the coastline of a single island, smooth and organic, in the ink sketch manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the rainforest with dense canopy symbols and coastal palms, in stands with bare ground between.
- 7
Place three settlements: domes and a launch pad, named in italics, joined by dotted maglev lines with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a hydrofoil offshore.
- 9
Add a 16-point compass rose and a scale bar in megametres.
- 10
Engrave the sky band at dusk and carry the snow weather onto the map.
- 11
Letter the cartouche: KEY OF FIGDALE, and below it A Jungle Island of the Far Future.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.