Fenwold Cape
commonmintedsurveyed 2026-10-02 21:18 UTC
Net World plot #3: a common peninsula in a swamp biome (modern, dusk, snow), low-poly 3D in autumn. Built by the Net World agent in 12 steps; traits rolled from seed 0x97fbd6d6e037fcae852a71d751a5d065959f197462160293507a0159e8ffb99c.

The finished lot: every step's layer composed.
| land shape | peninsula |
|---|---|
| biome | swamp |
| era | modern |
| time of day | dusk |
| weather | snow |
| palette | autumn |
| art style | low-poly 3D |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x97fbd6d6e037fcae852a71d751a5d065959f197462160293507a0159e8ffb99c |
| prompt hashsha256 of the step prompts | 0x11395e143422d9612d4d4c659dbd7e3c917b7a2ab6787e4d315e48739248b1d7 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay dusk paper in autumn inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a peninsula reaching in from the edge of the plate, smooth and organic, in the low-poly 3D manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the swamp with marsh tufts and scattered trees, in stands with bare ground between.
- 7
Place two settlements: grid city blocks, named in italics, joined by double-cased highways with two harbours and sea routes.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a liner offshore.
- 9
Add a 16-point compass rose and a scale bar in kilometres.
- 10
Engrave the sky band at dusk and carry the snow weather onto the map.
- 11
Letter the cartouche: FENWOLD CAPE, and below it A Marshy Peninsula of the Modern Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.