Key of Puffballmoor
commonbuiltsurveyed 2026-10-07 14:00 UTC
Net World plot #27: a common island in a mushroom grove biome (modern, night, cloudy), stained glass in earth tones. Built by the Net World agent in 12 steps; traits rolled from seed 0x0207804d21f2ad936c336070d093a5fb80d035aaf091f7fed66e50a92427f11e.

The finished lot: every step's layer composed.
| land shape | island |
|---|---|
| biome | mushroom grove |
| era | modern |
| time of day | night |
| weather | cloudy |
| palette | earth tones |
| art style | stained glass |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x0207804d21f2ad936c336070d093a5fb80d035aaf091f7fed66e50a92427f11e |
| prompt hashsha256 of the step prompts | 0xb0df10d8ab46c75fd3a2a083379033d39095fb5d6bdc2fb0dec9b630adcf9071 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay night paper in earth tones inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink the coastline of a single island, smooth and organic, in the stained glass manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the mushroom grove with mushroom symbols, a few giant ones, in stands with bare ground between.
- 7
Place two settlements: grid city blocks, named in italics, joined by double-cased highways with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a liner offshore.
- 9
Add a 16-point compass rose and a scale bar in kilometres.
- 10
Engrave the sky band at night and carry the cloudy weather onto the map.
- 11
Letter the cartouche: KEY OF PUFFBALLMOOR, and below it A Fungal Island of the Modern Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.