Drumford Skerry
uncommonmintedsurveyed 2026-10-02 19:48 UTC
Net World plot #2: an uncommon floating isle in a savanna biome (post-apocalyptic, golden hour, rain), low-poly 3D in ocean. Built by the Net World agent in 12 steps; traits rolled from seed 0xe5750a4546407f33d620160f783436f55bcfbe5d76e3f5b13505b19bf171d8e8.

The finished lot: every step's layer composed.
| land shape | floating isle |
|---|---|
| biome | savanna |
| era | post-apocalyptic |
| time of day | golden hour |
| weather | rain |
| palette | ocean |
| art style | low-poly 3D |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0xe5750a4546407f33d620160f783436f55bcfbe5d76e3f5b13505b19bf171d8e8 |
| prompt hashsha256 of the step prompts | 0xba98b9a9dc319d1bda766c2018ba00fcdc60383007b9124a7d3bc8c3fb8f8c27 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in ocean inks, rule an uncommon frame, letter the margins and set an empty ribbon.
- 2
Ink a floating isle with its rocky underside and cast shadow, smooth and organic, in the low-poly 3D manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water, one one ending in a small lake.
- 6
Cover the savanna with flat-topped acacias and grass ticks, in stands with bare ground between.
- 7
Place three settlements: ruined blocks and rubble, named in italics, joined by broken tracks.
- 8
Float two engraved cloud banks in the open sky below the isle.
- 9
Add an 8-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at golden hour and carry the rain weather onto the map.
- 11
Letter the cartouche: DRUMFORD SKERRY, and below it A Floating Savanna Isle after the Fall.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.