Amberford Isles
commonmintedsurveyed 2026-10-27 18:10 UTC
Net World plot #177: a common archipelago in a desert biome (post-apocalyptic, noon, snow), oil painting in pastel. Built by the Net World agent in 12 steps; traits rolled from seed 0x09ae0a5d97440df94b9a9045f1bb8c624eca792f421470fb31c206bd7f515973.

The finished lot: every step's layer composed.
| land shape | archipelago |
|---|---|
| biome | desert |
| era | post-apocalyptic |
| time of day | noon |
| weather | snow |
| palette | pastel |
| art style | oil painting |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x09ae0a5d97440df94b9a9045f1bb8c624eca792f421470fb31c206bd7f515973 |
| prompt hashsha256 of the step prompts | 0x7da1be36f73a640fa62dfaecc3c3c37939d35cdd7e9998ffd2d76f63bf9b7cea |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in pastel inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink the coastlines of a scattered archipelago, smooth and organic, in the oil painting manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the desert with barchan dunes and sand stipple, in stands with bare ground between.
- 7
Place two settlements: ruined blocks and rubble, named in italics, joined by broken tracks with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a wreck offshore.
- 9
Add an 8-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at noon and carry the snow weather onto the map.
- 11
Letter the cartouche: AMBERFORD ISLES, and below it A Desert Archipelago after the Fall.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.