Cinderton Reach
commonmintedsurveyed 2026-10-27 08:08 UTC
Net World plot #172: a common peninsula in a volcanic biome (renaissance, dawn, aurora), stained glass in neon. Built by the Net World agent in 12 steps; traits rolled from seed 0x4264c40753dd6e741b90560b7842f34110679a6baa2e14872d803d28e93ba5ee.

The finished lot: every step's layer composed.
| land shape | peninsula |
|---|---|
| biome | volcanic |
| era | renaissance |
| time of day | dawn |
| weather | aurora |
| palette | neon |
| art style | stained glass |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x4264c40753dd6e741b90560b7842f34110679a6baa2e14872d803d28e93ba5ee |
| prompt hashsha256 of the step prompts | 0x2a62058e20555a91ba1b421a0c4f2c6a94b53b421d52265013fc63603680b152 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay dawn paper in neon inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a peninsula reaching in from the edge of the plate, smooth and organic, in the stained glass manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the volcanic ground with a smoking cone, lava flows and ash stipple, in stands with bare ground between.
- 7
Place two settlements: star forts, named in italics, joined by dashed roads with two harbours and sea routes.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galleon offshore.
- 9
Add an 8-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at dawn and carry the aurora weather onto the map.
- 11
Letter the cartouche: CINDERTON REACH, and below it A Volcanic Peninsula of the Renaissance.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.