Maar of Sporehaven
commonmintedsurveyed 2026-10-26 23:00 UTC
Net World plot #169: a common crater in a mushroom grove biome (renaissance, golden hour, snow), low-poly 3D in autumn. Built by the Net World agent in 12 steps; traits rolled from seed 0x17bdc906987546d40c42c7c759ad905a8316b26f5eba20165d928c46c89521ca.

The finished lot: every step's layer composed.
| land shape | crater |
|---|---|
| biome | mushroom grove |
| era | renaissance |
| time of day | golden hour |
| weather | snow |
| palette | autumn |
| art style | low-poly 3D |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x17bdc906987546d40c42c7c759ad905a8316b26f5eba20165d928c46c89521ca |
| prompt hashsha256 of the step prompts | 0xcb5b13588f63625c4a2eba0a694d8f6b2f2fd5374fd29a57643f68d955701657 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in autumn inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a crater ring around an inner lagoon, smooth and organic, in the low-poly 3D manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the mushroom grove with mushroom symbols, a few giant ones, in stands with bare ground between.
- 7
Place two settlements: star forts, named in italics, joined by dashed roads with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galleon offshore.
- 9
Add an 8-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at golden hour and carry the snow weather onto the map.
- 11
Letter the cartouche: MAAR OF SPOREHAVEN, and below it A Fungal Caldera of the Renaissance.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.