Plainstead Tableland
commonmintedsurveyed 2026-10-26 21:20 UTC
Net World plot #168: a common plateau in a steppe biome (far future, golden hour, clear), stained glass in ash & ember. Built by the Net World agent in 12 steps; traits rolled from seed 0x382494e8b41eb916ba72ee4588827215a3f40e4a0f9ebc4d7e9d8e005c02e97a.

The finished lot: every step's layer composed.
| land shape | plateau |
|---|---|
| biome | steppe |
| era | far future |
| time of day | golden hour |
| weather | clear |
| palette | ash & ember |
| art style | stained glass |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x382494e8b41eb916ba72ee4588827215a3f40e4a0f9ebc4d7e9d8e005c02e97a |
| prompt hashsha256 of the step prompts | 0xc3c1204b300a161acd30b4a55fc3d812903fdc9889698f75dbd436a38c17c15a |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in ash & ember inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a stepped plateau rising over lowland lakes, smooth and organic, in the stained glass manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water, two some ending in a small lake.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place two settlements: domes and a launch pad, named in italics, joined by dotted maglev lines.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add a 4-point compass rose and a scale bar in megametres.
- 10
Engrave the sky band at golden hour and carry the clear weather onto the map.
- 11
Letter the cartouche: PLAINSTEAD TABLELAND, and below it A Steppe Plateau of the Far Future.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.