The Drowned Key
uncommonmintedsurveyed 2026-10-26 19:00 UTC
Net World plot #167: an uncommon island in a swamp biome (industrial, noon, snow), ink sketch in ash & ember. Built by the Net World agent in 12 steps; traits rolled from seed 0xd0cf7f82275d528b9c7e5ea772afdb87bed10fce5e37848f1597ded0d8bd6275.

The finished lot: every step's layer composed.
| land shape | island |
|---|---|
| biome | swamp |
| era | industrial |
| time of day | noon |
| weather | snow |
| palette | ash & ember |
| art style | ink sketch |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0xd0cf7f82275d528b9c7e5ea772afdb87bed10fce5e37848f1597ded0d8bd6275 |
| prompt hashsha256 of the step prompts | 0xb63b69af9377a2e1ede69839aaeadda8335cb0ac7ebcf3a87827681164d89e19 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in ash & ember inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink the coastline of a single island, smooth and organic, in the ink sketch manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the swamp with marsh tufts and scattered trees, in stands with bare ground between.
- 7
Place three settlements: factories with smoking chimneys, named in italics, joined by railway lines with sleepers with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a paddle steamer offshore.
- 9
Add a 4-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at noon and carry the snow weather onto the map.
- 11
Letter the cartouche: THE DROWNED KEY, and below it A Marshy Island of the Age of Steam.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.