Verdant Alder Crater
uncommonmintedsurveyed 2026-10-26 13:00 UTC
Net World plot #163: an uncommon crater in a forest biome (renaissance, morning, sandstorm), stained glass in candy. Built by the Net World agent in 12 steps; traits rolled from seed 0x12c06677e5eaeb187ad52834f726fa875b72c2ab0baed3f3b27253f0d090c26f.

The finished lot: every step's layer composed.
| land shape | crater |
|---|---|
| biome | forest |
| era | renaissance |
| time of day | morning |
| weather | sandstorm |
| palette | candy |
| art style | stained glass |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x12c06677e5eaeb187ad52834f726fa875b72c2ab0baed3f3b27253f0d090c26f |
| prompt hashsha256 of the step prompts | 0xbb68a6c99ffc16059edf8909e7ded5335168f7af3086933ca12c8151c22c2a3b |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay morning paper in candy inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink a crater ring around an inner lagoon, smooth and organic, in the stained glass manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the forest with clusters of engraved tree symbols, in stands with bare ground between.
- 7
Place three settlements: star forts, named in italics, joined by dashed roads with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galleon offshore.
- 9
Add a 4-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at morning and carry the sandstorm weather onto the map.
- 11
Letter the cartouche: VERDANT ALDER CRATER, and below it A Wooded Caldera of the Renaissance.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.