The Azure Holm
uncommonmintedsurveyed 2026-10-26 12:00 UTC
Net World plot #162: an uncommon island in a coral reef biome (post-apocalyptic, noon, rain), paper cutout in candy. Built by the Net World agent in 12 steps; traits rolled from seed 0x6b39118630ba964813dcfa42823c5423feec2a23c5af265ef51a333e04b8dc7e.

The finished lot: every step's layer composed.
| land shape | island |
|---|---|
| biome | coral reef |
| era | post-apocalyptic |
| time of day | noon |
| weather | rain |
| palette | candy |
| art style | paper cutout |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x6b39118630ba964813dcfa42823c5423feec2a23c5af265ef51a333e04b8dc7e |
| prompt hashsha256 of the step prompts | 0x38f23d6e6e46b76962da22801a13c7d47f71be05d57de68183144a037829a306 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in candy inks, rule an uncommon frame, letter the margins and set an empty ribbon.
- 2
Ink the coastline of a single island, smooth and organic, in the paper cutout manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the coral reef with reef stipple offshore, corals and palms, in stands with bare ground between.
- 7
Place three settlements: ruined blocks and rubble, named in italics, joined by broken tracks with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a wreck offshore.
- 9
Add a 4-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at noon and carry the rain weather onto the map.
- 11
Letter the cartouche: THE AZURE HOLM, and below it A Coral Island after the Fall.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.