Mycelwold Terraces
commonmintedsurveyed 2026-10-26 11:00 UTC
Net World plot #161: a common terraces in a mushroom grove biome (industrial, dusk, rain), ink sketch in candy. Built by the Net World agent in 12 steps; traits rolled from seed 0x43294d9c4c586a5a7bc450d1b0e76adb8cca0f7dbaada9397c221e42875e7ef8.

The finished lot: every step's layer composed.
| land shape | terraces |
|---|---|
| biome | mushroom grove |
| era | industrial |
| time of day | dusk |
| weather | rain |
| palette | candy |
| art style | ink sketch |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x43294d9c4c586a5a7bc450d1b0e76adb8cca0f7dbaada9397c221e42875e7ef8 |
| prompt hashsha256 of the step prompts | 0x118e6ab705f99363d1d1dcdf580c86ebd8c2cb7aae42157933402ba7c147de94 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay dusk paper in candy inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a terraced hill above small lakes, smooth and organic, in the ink sketch manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw seven nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water, one one ending in a small lake.
- 6
Cover the mushroom grove with mushroom symbols, a few giant ones, in stands with bare ground between.
- 7
Place two settlements: factories with smoking chimneys, named in italics, joined by railway lines with sleepers.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add an 8-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at dusk and carry the rain weather onto the map.
- 11
Letter the cartouche: MYCELWOLD TERRACES, and below it A Terraced Mushroom Grove of the Age of Steam.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.