Heights of Goldton
commonmintedsurveyed 2026-10-26 10:00 UTC
Net World plot #160: a common plateau in a savanna biome (far future, noon, storm), isometric voxel in monochrome. Built by the Net World agent in 12 steps; traits rolled from seed 0xbf74ea87c62464e846dd3ea4957c75c8ec7a0d8a273fae187419f8ae53a01aac.

The finished lot: every step's layer composed.
| land shape | plateau |
|---|---|
| biome | savanna |
| era | far future |
| time of day | noon |
| weather | storm |
| palette | monochrome |
| art style | isometric voxel |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xbf74ea87c62464e846dd3ea4957c75c8ec7a0d8a273fae187419f8ae53a01aac |
| prompt hashsha256 of the step prompts | 0x6a9287f1fa486e34a41ae641aa0e81bdfb685175220f4b4b558be136259522dd |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in monochrome inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a stepped plateau rising over lowland lakes, smooth and organic, in the isometric voxel manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw 11 nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water, two some ending in a small lake.
- 6
Cover the savanna with flat-topped acacias and grass ticks, in stands with bare ground between.
- 7
Place two settlements: domes and a launch pad, named in italics, joined by dotted maglev lines.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add a 16-point compass rose and a scale bar in megametres.
- 10
Engrave the sky band at noon and carry the storm weather onto the map.
- 11
Letter the cartouche: HEIGHTS OF GOLDTON, and below it A Savanna Plateau of the Far Future.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.