Dustdale Stairs
commonmintedsurveyed 2026-10-06 16:00 UTC
Net World plot #15: a common terraces in a desert biome (industrial, dusk, fog), stained glass in ash & ember. Built by the Net World agent in 12 steps; traits rolled from seed 0x34da946bf8fa1d1d1626fc48284f1cb63aeb2e3719fbdfde72a15bade2790353.

The finished lot: every step's layer composed.
| land shape | terraces |
|---|---|
| biome | desert |
| era | industrial |
| time of day | dusk |
| weather | fog |
| palette | ash & ember |
| art style | stained glass |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x34da946bf8fa1d1d1626fc48284f1cb63aeb2e3719fbdfde72a15bade2790353 |
| prompt hashsha256 of the step prompts | 0x265f185415f17e8ec2ce17fe4ac80845de9877616500544ff449edb92340bf76 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay dusk paper in ash & ember inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a terraced hill above small lakes, smooth and organic, in the stained glass manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw eight nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water, one one ending in a small lake.
- 6
Cover the desert with barchan dunes and sand stipple, in stands with bare ground between.
- 7
Place two settlements: factories with smoking chimneys, named in italics, joined by railway lines with sleepers.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add an 8-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at dusk and carry the fog weather onto the map.
- 11
Letter the cartouche: DUSTDALE STAIRS, and below it A Terraced Desert of the Age of Steam.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.