The Drowned Combe
uncommonmintedsurveyed 2026-10-23 12:09 UTC
Net World plot #148: an uncommon valley in a swamp biome (medieval, night, snow), oil painting in sunset. Built by the Net World agent in 12 steps; traits rolled from seed 0x83126ca7c550f634601c1bc634bf7107707e3dd0909f6e08cacc643f68f8f013.

The finished lot: every step's layer composed.
| land shape | valley |
|---|---|
| biome | swamp |
| era | medieval |
| time of day | night |
| weather | snow |
| palette | sunset |
| art style | oil painting |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x83126ca7c550f634601c1bc634bf7107707e3dd0909f6e08cacc643f68f8f013 |
| prompt hashsha256 of the step prompts | 0xecfc92b9b62188a2dccd9881b91ef9627f666a85878c55718de8c27caf808456 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay night paper in sunset inks, rule an uncommon frame, letter the margins and set an empty ribbon.
- 2
Ink a long valley floor with its lakes, smooth and organic, in the oil painting manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run five rivers downhill to the water, one one ending in a small lake.
- 6
Cover the swamp with marsh tufts and scattered trees, in stands with bare ground between.
- 7
Place three settlements: walled towns, a castle at the capital, named in italics, joined by dashed roads.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add an 8-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at night and carry the snow weather onto the map.
- 11
Letter the cartouche: THE DROWNED COMBE, and below it A Marshy Valley of the Middle Ages.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.