Merchant's Islets
commonmintedsurveyed 2026-10-22 13:02 UTC
Net World plot #142: a common archipelago in a steppe biome (renaissance, golden hour, storm), pixel art in candy. Built by the Net World agent in 12 steps; traits rolled from seed 0xac170690ae675d0f408d9d4826d099b9221b772f6109fcf2734363480c2e5dd0.

The finished lot: every step's layer composed.
| land shape | archipelago |
|---|---|
| biome | steppe |
| era | renaissance |
| time of day | golden hour |
| weather | storm |
| palette | candy |
| art style | pixel art |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xac170690ae675d0f408d9d4826d099b9221b772f6109fcf2734363480c2e5dd0 |
| prompt hashsha256 of the step prompts | 0x01bb5d4a47cb31596ab24d7d42eca7a559c77fdc686034fdbd2cad115edd5e17 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in candy inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink the coastlines of a scattered archipelago, smooth and organic, in the pixel art manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place two settlements: star forts, named in italics, joined by dashed roads with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galleon offshore.
- 9
Add an 8-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at golden hour and carry the storm weather onto the map.
- 11
Letter the cartouche: MERCHANT'S ISLETS, and below it A Steppe Archipelago of the Renaissance.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.