Bishop's Strath
commonmintedsurveyed 2026-10-06 15:00 UTC
Net World plot #14: a common valley in a mushroom grove biome (medieval, noon, clear), oil painting in autumn. Built by the Net World agent in 12 steps; traits rolled from seed 0x1f4e90e4922aeffc6af42decefc48ddb8b4e628a9d2fe8d9e003e498d796bc4d.

The finished lot: every step's layer composed.
| land shape | valley |
|---|---|
| biome | mushroom grove |
| era | medieval |
| time of day | noon |
| weather | clear |
| palette | autumn |
| art style | oil painting |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x1f4e90e4922aeffc6af42decefc48ddb8b4e628a9d2fe8d9e003e498d796bc4d |
| prompt hashsha256 of the step prompts | 0xf5a9f18ec4d5c7505ec7f350cca9148de4ad4a335301d8a60cf35f9ea211831d |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in autumn inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink a long valley floor with its lakes, smooth and organic, in the oil painting manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the mushroom grove with mushroom symbols, a few giant ones, in stands with bare ground between.
- 7
Place two settlements: walled towns, a castle at the capital, named in italics, joined by dashed roads.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add an 8-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at noon and carry the clear weather onto the map.
- 11
Letter the cartouche: BISHOP'S STRATH, and below it A Fungal Valley of the Middle Ages.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.