Drift of Dusthaven
commonmintedsurveyed 2026-10-21 12:00 UTC
Net World plot #136: a common floating isle in a desert biome (modern, golden hour, clear), paper cutout in sunset. Built by the Net World agent in 12 steps; traits rolled from seed 0x129057867b9548681900f0d3b65272cd0d937e81e19e433c3876ff6bd1cdf8cb.

The finished lot: every step's layer composed.
| land shape | floating isle |
|---|---|
| biome | desert |
| era | modern |
| time of day | golden hour |
| weather | clear |
| palette | sunset |
| art style | paper cutout |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0x129057867b9548681900f0d3b65272cd0d937e81e19e433c3876ff6bd1cdf8cb |
| prompt hashsha256 of the step prompts | 0x4b5f6caab77b106d5866f3cfe1a365967ab7cea14031c46795dfd85961da3234 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in sunset inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a floating isle with its rocky underside and cast shadow, smooth and organic, in the paper cutout manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the desert with barchan dunes and sand stipple, in stands with bare ground between.
- 7
Place two settlements: grid city blocks, named in italics, joined by double-cased highways.
- 8
Float two engraved cloud banks in the open sky below the isle.
- 9
Add an 8-point compass rose and a scale bar in kilometres.
- 10
Engrave the sky band at golden hour and carry the clear weather onto the map.
- 11
Letter the cartouche: DRIFT OF DUSTHAVEN, and below it A Floating Desert Isle of the Modern Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.