Murkhaven Spit
commonmintedsurveyed 2026-10-21 09:00 UTC
Net World plot #133: a common peninsula in a swamp biome (industrial, noon, aurora), stained glass in sunset. Built by the Net World agent in 12 steps; traits rolled from seed 0xc6eacf84820fd0ffe26942d9cf1953b3719905b67d20d6ab3d1ac3dde4c00005.

The finished lot: every step's layer composed.
| land shape | peninsula |
|---|---|
| biome | swamp |
| era | industrial |
| time of day | noon |
| weather | aurora |
| palette | sunset |
| art style | stained glass |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xc6eacf84820fd0ffe26942d9cf1953b3719905b67d20d6ab3d1ac3dde4c00005 |
| prompt hashsha256 of the step prompts | 0x9459b30646db817f200860fee47a96129281566535b4eb01e170c45cc97a133d |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in sunset inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a peninsula reaching in from the edge of the plate, smooth and organic, in the stained glass manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the swamp with marsh tufts and scattered trees, in stands with bare ground between.
- 7
Place two settlements: factories with smoking chimneys, named in italics, joined by railway lines with sleepers with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a paddle steamer offshore.
- 9
Add a 16-point compass rose and a scale bar in miles.
- 10
Engrave the sky band at noon and carry the aurora weather onto the map.
- 11
Letter the cartouche: MURKHAVEN SPIT, and below it A Marshy Peninsula of the Age of Steam.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.