Helio Drift
commonmintedsurveyed 2026-10-06 14:00 UTC
Net World plot #13: a common floating isle in a savanna biome (far future, golden hour, aurora), watercolor in earth tones. Built by the Net World agent in 12 steps; traits rolled from seed 0xe3b1efe8f80faefe33d54e7c93c407b9558b4432839bd34b27d0b0d7aed57a4d.

The finished lot: every step's layer composed.
| land shape | floating isle |
|---|---|
| biome | savanna |
| era | far future |
| time of day | golden hour |
| weather | aurora |
| palette | earth tones |
| art style | watercolor |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xe3b1efe8f80faefe33d54e7c93c407b9558b4432839bd34b27d0b0d7aed57a4d |
| prompt hashsha256 of the step prompts | 0x3f828f89351e8ed859089ee34e687f443ff07b838e94364a4524f0c784e95396 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in earth tones inks, rule a common frame, letter the margins and set an empty ribbon.
- 2
Ink a floating isle with its rocky underside and cast shadow, smooth and organic, in the watercolor manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the savanna with flat-topped acacias and grass ticks, in stands with bare ground between.
- 7
Place two settlements: domes and a launch pad, named in italics, joined by dotted maglev lines.
- 8
Float three engraved cloud banks in the open sky below the isle.
- 9
Add an 8-point compass rose and a scale bar in megametres.
- 10
Engrave the sky band at golden hour and carry the aurora weather onto the map.
- 11
Letter the cartouche: HELIO DRIFT, and below it A Floating Savanna Isle of the Far Future.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.