The Golden Maar
uncommonmintedsurveyed 2026-10-20 20:00 UTC
Net World plot #122: an uncommon crater in a savanna biome (medieval, noon, cloudy), paper cutout in jewel tones. Built by the Net World agent in 12 steps; traits rolled from seed 0x0cea70f106209bf744649dc7b152375450f0f01e5d5d52ea89d9bdc5831d6158.

The finished lot: every step's layer composed.
| land shape | crater |
|---|---|
| biome | savanna |
| era | medieval |
| time of day | noon |
| weather | cloudy |
| palette | jewel tones |
| art style | paper cutout |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x0cea70f106209bf744649dc7b152375450f0f01e5d5d52ea89d9bdc5831d6158 |
| prompt hashsha256 of the step prompts | 0x230e61b65e6a4101a574ef792ba953cf77a8e75ca9deb6de6150725e626fcc45 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay noon paper in jewel tones inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink a crater ring around an inner lagoon, smooth and organic, in the paper cutout manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the savanna with flat-topped acacias and grass ticks, in stands with bare ground between.
- 7
Place three settlements: walled towns, a castle at the capital, named in italics, joined by dashed roads with three harbours and sea routes.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a cog offshore.
- 9
Add a 4-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at noon and carry the cloudy weather onto the map.
- 11
Letter the cartouche: THE GOLDEN MAAR, and below it A Savanna Caldera of the Middle Ages.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.