Green Alder Combe
uncommonmintedsurveyed 2026-10-19 22:00 UTC
Net World plot #113: an uncommon valley in a forest biome (far future, morning, aurora), oil painting in neon. Built by the Net World agent in 12 steps; traits rolled from seed 0xe02102bf8b6d35bc1319c047ab5defba32406b708dfdee2766faa0c3e078b68a.

The finished lot: every step's layer composed.
| land shape | valley |
|---|---|
| biome | forest |
| era | far future |
| time of day | morning |
| weather | aurora |
| palette | neon |
| art style | oil painting |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0xe02102bf8b6d35bc1319c047ab5defba32406b708dfdee2766faa0c3e078b68a |
| prompt hashsha256 of the step prompts | 0x4447c9d7c669d95ccfbc45053c1911697e0ecf2f25c148f8cb04f8b96beb5cd9 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay morning paper in neon inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink a long valley floor with its lakes, smooth and organic, in the oil painting manner.
- 3
Line the lakes with coast-following hatching in fading bands.
- 4
Draw six nested contours with hachures on the steepest slopes.
- 5
Run five rivers downhill to the water.
- 6
Cover the forest with clusters of engraved tree symbols, in stands with bare ground between.
- 7
Place three settlements: domes and a launch pad, named in italics, joined by dotted maglev lines.
- 8
Rule the open lake water with faint engraver's lines beyond the ripples.
- 9
Add a 16-point compass rose and a scale bar in megametres.
- 10
Engrave the sky band at morning and carry the aurora weather onto the map.
- 11
Letter the cartouche: GREEN ALDER COMBE, and below it A Wooded Valley of the Far Future.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.