Open Sage Island
commonmintedsurveyed 2026-10-19 18:00 UTC
Net World plot #110: a common island in a steppe biome (modern, dawn, sandstorm), watercolor in candy. Built by the Net World agent in 12 steps; traits rolled from seed 0xc9682976ebff5a62db0343affe23f79ea6be9cf3c6af24494c66155784f66b9c.

The finished lot: every step's layer composed.
| land shape | island |
|---|---|
| biome | steppe |
| era | modern |
| time of day | dawn |
| weather | sandstorm |
| palette | candy |
| art style | watercolor |
| rarity | common |
| quality check | 10.00 · passed |
| seed | 0xc9682976ebff5a62db0343affe23f79ea6be9cf3c6af24494c66155784f66b9c |
| prompt hashsha256 of the step prompts | 0xe483589ea84d8e89ae48dde38f8dc628a2f3f26e640a6f445da9aa6a3a729d8c |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay dawn paper in candy inks, rule a common frame, letter the margins and set an empty tablet.
- 2
Ink the coastline of a single island, smooth and organic, in the watercolor manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run three rivers downhill to the water.
- 6
Cover the steppe with grass ticks and tufts, in stands with bare ground between.
- 7
Place two settlements: grid city blocks, named in italics, joined by double-cased highways with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a liner offshore.
- 9
Add a 4-point compass rose and a scale bar in kilometres.
- 10
Engrave the sky band at dawn and carry the sandstorm weather onto the map.
- 11
Letter the cartouche: OPEN SAGE ISLAND, and below it A Steppe Island of the Modern Age.
- 12
Finish with the plate number, the common mark, paper grain and the outer margin.