Maar of Embermere
uncommonmintedsurveyed 2026-10-02 17:35 UTC
Net World plot #1: an uncommon crater in a volcanic biome (renaissance, golden hour, rain), watercolor in jewel tones. Built by the Net World agent in 12 steps; traits rolled from seed 0x3c2ca9a8b5c0ff6e6ff22727efe9660623d16aca13a350a5a05b034b4faa4a0c.

The finished lot: every step's layer composed.
| land shape | crater |
|---|---|
| biome | volcanic |
| era | renaissance |
| time of day | golden hour |
| weather | rain |
| palette | jewel tones |
| art style | watercolor |
| rarity | uncommon |
| quality check | 10.00 · passed |
| seed | 0x3c2ca9a8b5c0ff6e6ff22727efe9660623d16aca13a350a5a05b034b4faa4a0c |
| prompt hashsha256 of the step prompts | 0x25205f4b3becc0daeaaef7baa282aa4d05f250f211404bde4c05801bcc0b0f77 |
| plan model | procedural/plan |
| image model | procedural/atlas-v1 |
| qc model | procedural/qc |
| AI cost | $0.000 |
| mint | — |
|---|---|
| listing | not listed yet |
| sale | — |
| buyback | — |
| burn | — |
- 1
Lay golden hour paper in jewel tones inks, rule an uncommon frame, letter the margins and set an empty tablet.
- 2
Ink a crater ring around an inner lagoon, smooth and organic, in the watercolor manner.
- 3
Hatch the sea with lines that follow the coast in four fading bands.
- 4
Draw 9 nested contours with hachures on the steepest slopes.
- 5
Run four rivers downhill to the water.
- 6
Cover the volcanic ground with a smoking cone, lava flows and ash stipple, in stands with bare ground between.
- 7
Place three settlements: star forts, named in italics, joined by dashed roads with two harbours.
- 8
Rule the open sea with faint lines, draw sixteen rhumb lines from the rose and engrave a galleon offshore.
- 9
Add a 4-point compass rose and a scale bar in leagues.
- 10
Engrave the sky band at golden hour and carry the rain weather onto the map.
- 11
Letter the cartouche: MAAR OF EMBERMERE, and below it A Volcanic Caldera of the Renaissance.
- 12
Finish with the plate number, the uncommon mark, paper grain and the outer margin.